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Tuesdays and Thursday nights are a wonderfully predictable time of the week for me. I usually sit down at home setup a gaming table and play some Heroclix, Warmachine, Hordes, Warhammer Fantasy Tabletop or my new passion Monsterpocalypse…RAWR!

If I am not at my house doing this I will visit one of the many other gamers habitats in our nerdy circle for games, banter and snacks. We admire each other’s new purchases, scenery and painting and talk about the comics we’ve been reading, horror novels, movies and indulge ourselves with deep conversations about plot lines and continuity.

Usually we become creatures of habit with both the games and the comics. I have a friend who will only read Marvel. Scoffing at my recent purchases of the New Krypton Superman arc. The same goes for the games we play our regular games and grow our armies or collections and get wrapped up in the fluff. I for one like to try different things that’s why when monsterpocalypse came out I was keen to try it and it won me over. It’s the surprise games that always crop up though that I love to collect. I had one of these surprises last night.

My good friend came over for a quiet game of Monsterpocalypse, just the two of us as the game is a longish one and it seems only him and me share the passion for giant monsters smashing up buildings and the innocent humans residing inside of them. He normally brings his ‘pub bag’ called this as it contains a few dice and card games and such for the pub, but nothing I have really tried before. It usually stores his monsters for MonPoc. However he arrives at my house this week and realises he has had a ‘Fail’ moment. He left his MonPoc army at home so we had to resort to something from the ‘pub bag’.

I’ve never really paid any attention to the card games available I think I pigeon holed them in the same category as trading card games something I really cant afford to get in to. I didn’t realise that for around £5-£20 you can pick up some great sets for 2 or more players.

So out of the bag came ‘The Testimony of Jacob Hollow’. This card game comes with some beautiful cards that you use for locations, combat, monsters, skills and items.

Essentially you draw 5 cards each turn and use them to combat monster, or outwit your opponent. Some cards let you heal yourself or give you other bonus’ there is also a location deck and a character deck. You choose a character at the beginning to play the whole round with and draw location each turn. The idea is you investigate these locations and fight monsters and such.

It really is a lot of fun and a game takes 20 – 60 minutes. First one to die loses or the first one to get 10 investigation points from the locations wins. Each card as a horror value used for resolving combats. The cards show a creature and it’s type and how many combat cards it gets to draw in a fight and how many rewards you get for defeating it.

I really was impressed by the details on the cards, some of the little quotes made me chuckle and the game play is very fluid. It requires a little imagination and could be seen as light role-playing without the weak lemon drink.
So I have a newfound love for these card games and found a ton of them out there. I am already thinking about checking out ‘gloom’ another interesting one with plastic cards that overlay each other. I see these as a place somewhere between dungeons and dragons or similar pen and paper tabletop and top trumps.
They take up very little space hence the ‘pub bag’ and can be a great way to alleviate boredom.
Needless to say I am trying to track down a Super Hero themed one now, although the Zombie ones look cool!

Impulse Purchases!

It was going so well!

I popped in to town to get locusts for my bearded dragon Hiro and I come home with a Monsterpocalypse unit booster pack and issues 1 & 2 of ‘No Hero’ from Warren Ellis (Freak Angels) and Juan Jose Ryp (Frank Miller’s Robocop).



Get the latest episode here.

This week our heroes have all been playing lots of games! It’s that time of year again and they all seem to be playing Fallout 3.

Topics include:

Eurogamer Expo has been and gone the guys talk about their experiences. John had a Jumpgate Evolution nerdgasm and made a video. Check out John’s new video blog at www.yellowspandex.com

Deadset a horror TV special based on Big Brother impresses John & Matt.

Stephen enjoys an episode of heroes, hope your sitting down? John continues to stalk the cast on twitter.

The Ironman extras are great and John speaks of his HD Porn (no not that kind).

Mark Millar’s Superman movie trilogy comes up yet again, Stephen has something to say.

The Graysons TV Show is axed.

Matt’s been naughty and not read anything so got some homework. Free webcomic from Warren Ellis at www.freakangels.com it really is very good.

Reading this time consists of Final Crisis, Secret Invasion, Ultimates & Welcome to Hoxford.

Ben Templsmith is drawing Dr Who and it’s David Tennant who has announced he’s quitting.

John’s local comic shop has let him down with his superman/supergirl order, maybe this is why he keeps dreaming about Supergirl.

Tabula Rasa returns to earth

Bioware Finally announce their Star Wars MMO

DC Universe Online PVP

Plenty of City of Heroes chat including the MAC client, website and Issue 13 & 14

We still need a show sponser!

Oh and Stephen got a new job!

check out their blogs:

www.yellowspandex.com

www.totheblogmobile.com

www.teppotastic.com

I find myself thinking about user created content in MMO’s again.

I never really got in to modding FPS games and creating my own content and I do enjoy playing the amazingly well made levels in my MMOG’s. The developers seem to nearly always do a great job of providing us with the dungeons, cities and landscapes that we need to enjoy the worlds we spend a lot of our time in. On occasion though and quite often after time, content gets old It needs updating or needs to be left in place for the other new adventurers to discover whilst I need to discover new zones, monsters and places to interact with. The developer meeds to provide more polished content for me that isn’t repetitive and just a rehash of what I have seen before. Expansions come out and content gets added and a game grows and develops.

For me, this is nearly always the right speed. Time passes and content is usually added before I have completed the old content. Perfection! Although it seems this doesn’t make me entirely happy. Others also burn through the content and are left with a period of waiting and regrinding the same area to keep themselves amused. This is ok if you have other pastimes to do. Crafting, fishing and the usual affair can keep you entertained if you like that sort of thing.

Even though the developers make new content for me well ahead of me needing it, I can often feel that the content is not my cup of tea and end up following a non linear path of hunting monsters, heroes or villains and making my own adventures within the environments.

This is where player created content excites me. I always loved the idea of the Ryzom Ring and in a way I can see the appeal of Second Life (up to a point) and Playstation Home. The thought of issue 14 in City of Heroes: Architect truly makes me happy. A player rated system for making missions. Create your own dialogue, place monsters and objects in your own maps and then other players get to rate them. This opens up so much content and the rating system ensures the dross gets separated out.

Not only does the content get made whilst the developers are working on other content, but it also provides another thing to do when you have had enough of the content. An infinite loop of playing, creating and the community working together to forge the game in to there own. With potentially thousands of players making maps the ideas will be abound. Inspiring each other with concepts and improving on them, building the perfect recipes and passing them around.

I wasn’t sure about this working as I believed it sound great on paper and needs to be seen to be believed. This week a game has introduced a similar concept and rating system and I have had tons of fun with both playing these player created levels and making them. Little Big Planet offers all the tools you need to make your own stuff. It is practically limitless and the rating system works. Well it kinda works. Most of the levels are great and rated correctly although a few ‘power levels’ have appeared. Topped full of achievements these levels seem to be abundant, the rating system rates them by the players as 5 stars. So if the players think as a whole that power levelling is a good thing then they are prominent. A worry and I am sure power levelling and loot harvesting levels wont be possible in an MMO. IT does make me think about what makes a level appealing to one person and not another though. Everyone has different enjoyment out of a map, I prefer short maps with lots of action and a small puzzle. Others crave for large 4 hour raid levels with tricks, traps and monsters around every corner.

It will certainly be an interesting mechanic to watch blossom. Regardless of what you think of the content made in Little Big Planet there certainly is a ton of it and you don’t get bored trying it all out.

 

People always ask me what the character creation is like in City of Heroes. Despite having a sore throat and coughing fits I managed to hold it together long enough to put this together.

I still think after 4 years this is still one of the best character creation tools in a game.

The more I’m seeing of this movie the more excited I am getting about its release.

A little video of our visit to Eurogamer Expo 2008.

So much fun playing all the new titles like Little Big Planet and Jumpgate Evolution. Really nice to see an event like this in the UK and was a great place to meet the hosts of VanHemlock and the Bloggers and gamers form around the community.

I want to keep these videos in an un-polished diary format without excessive editing so I chose to leave all the Jumpgate footage in, keep watching past that for more!

You can read more about the day here.

And if you want a decent overview of the alpha code I really recommend you read Van Hemlock’s post on his blog.

EuroGamer Expo 2008

Yesterday a pick up group of epic enjoyment was formed. After an early start followed by a boat, train and tube journey I arrived in the east end of London for the EuroGamer Expo.

It didn’t take long for the Avengers to assemble and soon the group consisted of various gamers, bloggers and podcasters from the community and Virgin Worlds. This sort of event makes meeting up easier as you have common interests along with plenty of things to discuss and talk about.

Having press access was a real bonus, Matt and I managed to traverse the queue of plenty to the front and walk in before hordes of people arrived.

I have to point out that this event had very little to do with comics (read nothing) and wasn’t MMO focused. This is why much to our delight we found an MMO! In the dolby area we discovered a piece of alpha code that made use of Dolby voice technology and therefore was a last minute display. The name of this game you ask? Jumpgate Evolution.

When I saw the Jumpgate sign I may have made a small unexpected squeel, we headed over and played it on the big screens. Obviously you can’t really get a good idea from an MMO in a few minutes of play. however, it looked pretty and the twitched based combat was so enjoyable and responsive. Waypoints were obvious and after killing ten rater..er..spaceships I got a ‘Medal’ the acievement junky in me was instantly satisfied.

The game had the usual affair of menus such as upgrades, pilot (character sheet), missions. in-fact it was so familiar I needed little thought about how to play it. On further inquisition with the attendant I asked if it would have PVP, he told me that it was mostly a PVP game. It would be in a battleground style though with safe areas. Games would be capture the flag or other similar style rules of engagement. The economy is important and player run and crafting will be in the game too. Despite being PVP centric the server we were on was labelled PVP. I guess this was just for the event and was a local server. It will be interesting to see how the game performs on a live server as a large amount of the machines playable were laptops.

It was fun to play, but early days to tell anything major. All I can say is it looked pretty and most of the usual MMO systems were inplace at the start.

We headed to the pub after checking out a few other titles, the most fun being Little Big Planet. Watching Jon and VanHemlock play this was pure joy. The laughs had by all were many. Pubs and gaming conversation go together like Farcry 2 tournaments and console rage, many topics came up and it was a perfect bunch of gamers all of whom I’d like to meet again.

I’ve put together a video of random parts of the day, I’ll upload that later in the week and post it back here.

Youtube, iPhone friendly version

Gorillapod arrived today, next one will be less shakey ;)

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